#include "Texture.h"
Texture::Texture(std::string &p_sTextureName):
m_sName(p_sTextureName),
m_usRed(0),
m_usGreen(0),
m_usBlue(0)
{
}
Texture::Texture(std::string &p_sTextureName, unsigned short p_usRed,unsigned short p_usGreen ,unsigned short p_usBlue):
m_sName(p_sTextureName),
m_usRed(p_usRed),
m_usGreen(p_usGreen),
m_usBlue(p_usBlue)
{
}
void Texture::SetColorKey(unsigned short p_usRed,unsigned short p_usGreen,unsigned short p_usBlue)
{
	m_usRed = p_usRed;
	m_usGreen = p_usGreen;
	m_usBlue = p_usBlue;
}
void Texture::GetColorKey(unsigned short &p_usRed,unsigned short &p_usGreen,unsigned short &p_usBlue)
{
	p_usRed = m_usRed;
	p_usGreen = m_usGreen;
	p_usBlue = m_usBlue;
}
